On Warriors of the River, we have a certain way of going about fighting. This also incorporates the rank system, found here.
There's charts of set moves and attack damages below.
-The amount of damage the moves do differs from rank-to-rank. The higher your rank, the more damage your attacks do.
-Moves always hit or have a fifty-fifty chance of hitting. This is further explained below.
-Moves can only be used once you reach a certain rank. You can use all the moves your rank has and from past ranks.
-Each move uses up a certain amount of your stamina points to do. Stamina costs are the same for every rank.
-Some of the moves have special effects, such as stunning your opponent or evading attacks. This is further explained below.
Battle Moves ChartMove | Move Type | Rank First Usable | Stamina Cost | Special Effect |
Front Paw Blow | Always hits | Kit | 5 | N/A |
Front Paw Strike | Always hits | Apprentice | 10 | N/A |
Belly Rake | Always hits | Apprentice | 10 | N/A |
Leap-and-Hold | Chance hit | Apprentice | 10 | Can't be hurt while using. Damage inflicted each turn move is in effect. -Roll one "Effect Dice"- 1, 2, 3, works for one turn. 4, 5, 6, works for two turns. |
Back Kick | Always hits | Newly Appointed Warrior | 15 | Usable only on a cat that's not focused on you. |
Play Dead | Chance hit | Newly Appointed Warrior | 15 | Usable only if your HP is at half or less. |
Teeth Grip | Chance hit | Young Warrior | 20 | Can only be hurt by Front Paw moves. Damage inflicted each turn move is in effect. -Roll one "Effect Dice"- 1, 2, works for one turn. 3, 4, works for two turns. 5, 6, works for three turns. |
Upright Front Paws | Always hit | Young Warrior | 20 | N/A |
Scruff Shake | Always hits | Warrior | 25 | Stuns opponent, roll to see for how many turns. -Roll one "Effect Dice"- 1, 2, 3, stunned for one turn. 4, 5, 6, stunned for two turns. WARNING! KILLS KITS! |
Upright Lock | Chance hit | Warrior | 25 | Usable only if opponent's HP is at half or less. |
Upright Front Paws Strike | Always hits | Warrior | 25 | N/A |
Damage Done by Each RankMove | Kit | Apprentice** | NA Warrior | Y/Warrior | Warrior | Exp. Warrior | Sen. War./ Dep | Leader |
Front Paw Blow | 2 | 4 | 6 | 7 | 9 | 11 | 12 | 15 |
Front Paw Strike | - | 6 | 8 | 9 | 11 | 13 | 14 | 18 |
Belly Rake | - | 7 | 9 | 10 | 12 | 14 | 15 | 20 |
Leap-and-Hold | - | 6 | 8 | 9 | 11 | 13 | 14 | 15 |
Back Kick | - | - | 10 | 11 | 13 | 15 | 16 | 18 |
Play Dead | - | - | 10 | 11 | 13 | 15 | 16 | 17 |
Teeth Grip | - | - | - | 8 | 10 | 12 | 13 | 16 |
Upright Front Paws | - | - | - | 11 | 13 | 15 | 16 | 17 |
Scruff Shake | - | - | - | - | 5 | 7 | 8 | 10 |
Upright Lock | - | - | - | - | 14 | 16 | 17 | 20 |
Front Paws Strike | - | - | - | - | 12 | 14 | 15 | 17 |
**Medicine Cats and their apprentices use the Apprentice damage and moves.
-Note that you can't use a move twice in a row unless your SP restricts you otherwise.-
Chance and Effect Moves
-For chance moves, roll one "Chance Dice" under 'Dices Roll' when posting to see if the move worked.
-Even numbers (2, 4, 6) mean you hit and odd numbers (1, 3, 5) mean you missed.
-When posting your chance attack, include one "Effect Dice" as well if the move needs one.
-If your move hit, edit your post. i.e. "EDIT: Hit, did _ damage, cost _ SP."
-If your move missed, edit your post. i.e. "EDIT: Missed, no damage is taken, no SP is lost."
-For special effects that use the 'Dices Roll', use one "Effect Dice" when posting.
-After posting, edit to say how many turns the special effect is in effect for, if needed.
Here's a link to a practice fight so you can see the battle system in practice.
If you have any questions, please feel free to pm me or another Admin.